
One year after winning the BCVs Creators' Prize, DiverSsiTy is gaining momentum. The Valais startup, led by Anne-Laure Héritier, recently announced that its Swiss French Polish consortium received a European THCS (Transforming HealthCare Systems) grant to create an “immersive prevention center in the metaverse”. In another key milestone, the DiverSsiTy team is also unveiling this week its game prototype to the public at Laval Virtual, Europe’s largest VR/AR trade show.
Incorporated in January 2024, DiverSsity won six months later the BCVs Creators' Prize for its first demonstration prototype of a mixed reality game designed to help teenagers with autism spectrum disorder (ASD) improve their cognitive, social, motor, emotional and perceptual skills.As Anne-Laure Héritier explained to Startupticker.ch: “This success marked the culmination of a journey that began in 2022, when we established our first partnership with SIMC SA - Swiss International Medical Center and received a grant from Innosuisse in collaboration with HESSO Valais and Professor Antoine Widmer.”
The award recognized not only the team's outstanding work, but also the invaluable support of its partners, including HESSO, and Vaud and Valais institutions such as the Eliézer Association and Consultation Libellule. It also brought DiverSsity significant publicity, boosting its credibility and enabling the team to forge new partnerships for future pilot tests. As a result, the team has already signed agreements with six institutions.
A few months later, in November 2024, DiverSsity was awarded a THCS (Transforming HealthCare Systems) grant from the EU, joining a consortium with French and Polish teams. This project, which started in April 2025, aims to create mental health prevention centers in the metaverse, designed specifically for neurodiverse adolescents with ASD and ADHD.
Improving the daily life challenges faced by ASD patients
DiverSsiTy is developing a data-driven, game-centered system to harness the potential of data through AI and ML, offering professionals a better understanding of the needs of adolescents with ASD and adolescents a continuum of care at home with gaming to progress in confidence and autonomy. By integrating multidimensional data collection, including biosignals and specialized sensors, the Campus Energypolis start-up is paving the way for more precise and effective therapies, tailored to each individual.
The team has now completed a working prototype of the My Magic Room™ mixed reality game and developed a middleware prototype that enables continuous monitoring of exercise data. “We plan to begin testing our current game software in 2025 across partner institutions, with the goal of finalizing our MVP and initiating clinical trials. This will help us transition the game into a registered therapeutic software, classified as a medical device.” This week, the DiverSsiTy team is launching its game prototype to the public at Laval Virtual, Europe's largest trade show specializing in VR/AR.
Gaining momentum
DiverSsiTy is currently establishing partnerships with care centers throughout Switzerland, while also expanding internationally through collaborations with partners in Poland and South Korea. These partnerships aim to improve data collection and refine the start-up's therapeutic tools.
In addition, the team led by Anne-Laure Héritier, which is currently raising CHF 800,000 in pre-financing, hopes to raise this amount by the end of Junefor its first round of financing. “We are actively seeking investors to complete a BAS syndication as well as a lead investor so that we can start our pilot tests in the second quarter.”
(ES)
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